May 31, 2005, 06:09 PM // 18:09
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#2
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Frost Gate Guardian
Join Date: Apr 2005
Location: Lafayette LA
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Pretty good ideas but most will not like it, because most people on here beleive the greivers rights outweigh those of the rest of the group. I came up with an idea for PvP where quiters there get ranked it would give 2 freebies and a reduction by one every 5 missions completed, also wouldnt count against those that lost connections but it got ran into the ground also.
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May 31, 2005, 06:12 PM // 18:12
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#3
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Krytan Explorer
Join Date: May 2005
Location: Tacoma, WA
Guild: First Name Only
Profession: W/E
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Kick option is to open to abuse. A guild just needs one more person to finish a mission and just because the feel like it right before they complete they kick him from the group.
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May 31, 2005, 07:49 PM // 19:49
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#5
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Frost Gate Guardian
Join Date: May 2005
Location: New York
Profession: W/Mo
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Both issues have been addressed in threads. Both are very good ideas, hopefully a result will come from everyone's posts about these.
From a post I read today, I doubt they are necessarily xp leechers (although they could be) but another option is a PvP (not trying to put all PvP players in category) players who want to get through stuff with little work so they can advance characters to unlock skills.
****Please note don't even think of trying to flame me. I'm not pointing fingers at just PvP. There is a good possability it's coming from both PvE leechers and PvP.****
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May 31, 2005, 07:57 PM // 19:57
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#6
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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I think the "leader" of the group should have the kick option; no concensus needed -- if you don't trust the leader, don't join the group. Also, the map needs different colour pens -- one for each person. I also think that in groups, if someone disconnects or gets kicked, they should be replaced with a henchmen of the equivalent class.
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May 31, 2005, 08:58 PM // 20:58
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#7
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Academy Page
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Quote:
Originally Posted by IxChel
I think the "leader" of the group should have the kick option; no concensus needed -- if you don't trust the leader, don't join the group.
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A kick option for the leader would kill PvE pretty fast. You'd end up with hundreds of 1-2 man teams in towns as nearly nobody would be willing to hand that kind of control over to another player. A vote option has enough potential for abuse if you introduce a dictatoral control it would kill the game.
If you are burdened with a problematic player, quit the mission and add them to your ignore list and make sure never to group with them again. Any kind of feedback system for reporting or punishing players will be abused by the unscrupulous to cause grief for everyone else. At the moment the best they can do is waste the 5 minutes of your time it takes to work out what they are, give them the ability to kick you out of a mission that you are a few seconds away from the end of and they will use it.
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May 31, 2005, 09:08 PM // 21:08
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#8
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Wilds Pathfinder
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1) Build your own team.
2) Don't build a team around one ppl (except monk when you are lucky to get one).
3) Kick the naughty nude warrior from your team, find another before you go to mission.
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May 31, 2005, 10:33 PM // 22:33
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#9
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Banned
Join Date: May 2005
Guild: Clan Five Nineteen
Profession: N/
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You will never get this option
The people who do this "grievers" as some call them, outnumber the rest of the normal players by a good 3:1 ratio or better
For every party of 3-4 good players you have double that, that are out for just skill capturing, or item grinding
It's the same as the ignore feature, not being an ignore feature...It's a known problem that's been here since retail began and one that probably won't be fixed.
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May 31, 2005, 10:37 PM // 22:37
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#10
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Krytan Explorer
Join Date: Apr 2005
Location: Buffalo NY
Guild: None at the moment
Profession: R/E
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I'm an asshole, but in other mmo's I used to kick people who annoyed me out of my group in very dangerous areas. Purposely lead them there so they'd get killed. Even though I would have no intent of doing that here, because most of the time you need a full group to complete the mission, but there were a lot of people who did it just for shits and giggles, and plenty of them I'm sure are here too. A kick option would be abused way too much, and lead to a whole new wave of anger. It would just be replacing one downfall with another, IMO.
However, I'm a firm beleiver that if someone leaves the group, they should be replaced by a henchman of the same primary. If your monk drops, here comes Alesia to take his place.
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Jun 21, 2005, 07:59 PM // 19:59
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#11
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Site Contributor
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Quote:
Originally Posted by Jackell
However, I'm a firm beleiver that if someone leaves the group, they should be replaced by a henchman of the same primary. If your monk drops, here comes Alesia to take his place.
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Excellent Idea!!!!
Please let's get this post high on the DEVs list!
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Jun 21, 2005, 08:25 PM // 20:25
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#12
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Krytan Explorer
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Quote:
Originally Posted by Chief
1. I have been in too many missions lately that we have XP lechers or they have their own agenda altogether (basically they stay in mission and hunt for objects and will stay there until the team all quits).
2. Another is where you have people that are only after an ELITE skill and then quit team once captured.
Both of these are happening way too much and are getting out of control. I finished the game with my first character with very little difficulty and great teams. The second character I started seeing hints of #1 and #2. Now I’m on my 3rd character and it’s almost difficult to even play without things like the above happening.
RECOMMENDED FIX: Implement a vote-kick option in the game for #1.
For #2, for missions, your ELITE skill is not awarded until completion of the mission.
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Your so-called "recommended fix" will only introduce more problems and abuses.
#1 fix will introduce random kick abusers.
#2 fix, if I play with a group of friends who are only interested in helping I capturing a skill, I would have a problem here if I have to finish a mission to capture it.
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Jun 21, 2005, 08:32 PM // 20:32
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#13
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Frost Gate Guardian
Join Date: May 2005
Location: Canada
Guild: Forsaken Elite
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Quote:
Originally Posted by Chief
RECOMMENDED FIX: Implement a vote-kick option in the game for #1.
For #2, for missions, your ELITE skill is not awarded until completion of the mission.
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Fix #1: Kickvotes will be abused, people will think it's funny... utter chaos. No kickvote, won't happen.
Sides, with a kickvote, it's only used in spite. Whether the person is off killing other things, or they are gone doesn't make a difference. If the person is agroing on purpose, that is a different story... but I haven't seen that yet.
Fix #2: This will make it even harder to get an elite skill. What if a team is out just to earn an elite skill? What if you solo a mission to get the elite skill? What if the group fails to complete the mission, and you wanted that elite skill? People quit, and you have to live with it.
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Jun 21, 2005, 08:55 PM // 20:55
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#14
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Lion's Arch Merchant
Join Date: Feb 2005
Location: Madison, WI
Profession: W/Mo
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I am interested in the kick vote, and I wonder if that could be implemented in a way that improves the situation. There will still be people that abuse it, either by getting 4 on a team to screw up the other 4 or whatever, but it may become much less likely.
As far as finishing a mission to get a skill? No way, people already can screw with people too much. If this were a rule someone only has to get the rest of the team to the place where they get their skills and then leave right after aggroing a bunch of monsters. I just don't think it helps at all.
I wonder if when your group leaves to do a mission if a window could pop up for each person where they have to check off mandatory objectives, and they all have to match. So that you have all 8 confirming that they want to finish the mission, or do the bonus or whatever. That way if someone runs off to do something else that they didn't agree to, and the rest of the team isn't aware of it, they could be kicked before they get what they want, and really cause a problem. I'm not sure there is a good solution, or that there needs to be one at this point. I will have to keep considering the possibilities.
Matt
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Jun 21, 2005, 09:08 PM // 21:08
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#15
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Lion's Arch Merchant
Join Date: Apr 2005
Profession: Mo/N
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Saying that something should not be implemented because it could, in some way shape or form, be abused is something you really need to look carefully at. Right now there is a problem with the system -- One person can get in a team and totally screw up 7 other's experience.
Putting in that the leader can kick doesn't really help, the power is still in one person's hands, it is still that one person can totally screw over 7, not what I would call a solution.. But in the case of a majority vote system, it would take at least four people (if a 50% majority was required, or at least 6 if a 75% majority is required) I'd call that a vast improvement.. Sure, a group of people could get together and screw around with others, but what else is new? You can do that now pretty easily.
Its a restriction on griefing. Is it a perfect solution? Not really, I don't believe they exist. There is always going to be someone not happy with some fix or another, but it could help to improve the situation.
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Jun 21, 2005, 09:21 PM // 21:21
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#16
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Frost Gate Guardian
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I also believe a kick feature might become necessary in the near future. I can't think of a simple "fair" solution but I do have a few ideas that are a bit more complicated but might require a substantial amount of coding to implement. I have seen a few XP leechers latley that just sit there at the start and do nothing to help the team through out. That's almost as bad as exploiting IMO.
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Jun 21, 2005, 09:58 PM // 21:58
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#17
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Lion's Arch Merchant
Join Date: Apr 2005
Location: http://sof-guild.com/
Guild: Servants of Fortuna
Profession: Mo/R
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don't kick, split
There are alternatives to a kick option that are not open to abuse.
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